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Kim André Bjørkede opened 2 years ago
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This needs to be investigated. This seems to be merged into Godot 4.2 RC 1. https://github.com/godotengine/godot/pull/81070 |
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Improvement
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| Priority |
Normal
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Not assigned
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Issue Votes (0)
In case Godot 4.2 or 4.3 improves the speed of tilemaps, reimplement the standard Godot tilemap code.
Enabling this code with a toggle would also fix #16.